Tagged “godot”
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Event Audio for Godot
Event Audio for Godot Some time ago I wrote a small add-on for Unity called UberAudio. Unfortunate title aside – ride-sharing wasn’t a big thing back then – it was...
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Runtime Debug Tools Update
Following on from my previous post on runtime debugging in Godot, I had a few requests and ideas for improving things, such as: 2D support. Pausing when debugging. Fixing some...
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Runtime Debug Tools - Optimising for the Idiot Iteration Loop in Godot
Background It’s been a while! Like many people, I’ve recently been experimenting with Godot, as an alternative to more established engines like Unity. I’ll be writing up some thoughts on...
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