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  1. Emacs, snakes and camels
    Camels and snakes are the same I'm an enthusiastic user of Emacs and Emacs Evil mode, which brings Vi/Vim key-bindings to Emacs. Something that has caused a small amount of...
  2. Moving from Wordpress to Eleventy
    Resisting Sirens Over the weekend I moved my personal blog from wordpress.com, to Eleventy hosted on Cloudflare pages. My motivation for choosing wordpress 10 years ago was largely born out...
  3. Event Audio for Godot
    Event Audio for Godot Some time ago I wrote a small add-on for Unity called UberAudio. Unfortunate title aside – ride-sharing wasn’t a big thing back then – it was...
  4. Runtime Debug Tools Update
    Following on from my previous post on runtime debugging in Godot, I had a few requests and ideas for improving things, such as: 2D support. Pausing when debugging. Fixing some...
  5. Runtime Debug Tools - Optimising for the Idiot Iteration Loop in Godot
    Background It’s been a while! Like many people, I’ve recently been experimenting with Godot, as an alternative to more established engines like Unity. I’ll be writing up some thoughts on...
  6. UberLogger - Redux
    Originally published here. Having not touched UberLogger framework/) for a while, two users contacted me this week with some very decent feature requests (thanks Steve and Gavin!). What should have...
  7. UberAudio - an improved audio workflow for Unity
    Originally published here. A few months ago I decided to rewrite/tidy-up and open-source a bunch of Unity add-ons I've written and regularly use. First up was UberLogger, a drop-in replacement...
  8. UberLogger - a replacement Unity console and logging framework
    Originally published here. I've been using Unity for a few years now and have developed a deep and unhealthy love for it. As a game development framework it's easily the...
  9. Compiling Unity projects from within Emacs
    Originally published here. I'm often asked how I get Emacs to compile up Unity projects*, and I thought it would be worthwhile writing a proper post on what I've done...
  10. 'var', ELDoc and Omnisharp
    Originally published here. A couple of weeks ago in the office we were having a conversation about the pros and cons of using 'var' in C#. If you're not aware...
  11. My new +3 helm of swooping
    Originally published here. I've been working on a post about game design. I've recently (re)learned lots of fun things about game prototyping, the importance of identifying and maintaining a game's...
  12. C# Autocompletion in Emacs
    Originally published here. Since LSP servers became a thing, the answer to all of this now is 'use eglot'. Just a quickie. The family are in Cornwall, so I was...
  13. The Great Android Test 2012
    Originally published here. It sounds like some sort of desperate attempt to gain geek credibility, but I've been using smartphones and PDA's for years. My desire to have my very...
  14. Emacs and Unity Every Day
    Originally published here. As I may have mentioned before, I like using Emacs. When working on Fable we were of course entirely based around the glorious Visual Studio, since the...