Latest 10 Posts
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Emacs, snakes and camels
Camels and snakes are the same I'm an enthusiastic user of Emacs and Emacs Evil mode, which brings Vi/Vim key-bindings to Emacs. Something that has caused a small amount of...
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Moving from Wordpress to Eleventy
Resisting Sirens Over the weekend I moved my personal blog from wordpress.com, to Eleventy hosted on Cloudflare pages. My motivation for choosing wordpress 10 years ago was largely born out...
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Event Audio for Godot
Event Audio for Godot Some time ago I wrote a small add-on for Unity called UberAudio. Unfortunate title aside – ride-sharing wasn’t a big thing back then – it was...
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Runtime Debug Tools Update
Following on from my previous post on runtime debugging in Godot, I had a few requests and ideas for improving things, such as: 2D support. Pausing when debugging. Fixing some...
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Runtime Debug Tools - Optimising for the Idiot Iteration Loop in Godot
Background It’s been a while! Like many people, I’ve recently been experimenting with Godot, as an alternative to more established engines like Unity. I’ll be writing up some thoughts on...
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UberLogger - Redux
Originally published here. Having not touched UberLogger framework/) for a while, two users contacted me this week with some very decent feature requests (thanks Steve and Gavin!). What should have...
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UberAudio - an improved audio workflow for Unity
Originally published here. A few months ago I decided to rewrite/tidy-up and open-source a bunch of Unity add-ons I've written and regularly use. First up was UberLogger, a drop-in replacement...
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UberLogger - a replacement Unity console and logging framework
Originally published here. I've been using Unity for a few years now and have developed a deep and unhealthy love for it. As a game development framework it's easily the...
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Compiling Unity projects from within Emacs
Originally published here. I'm often asked how I get Emacs to compile up Unity projects*, and I thought it would be worthwhile writing a proper post on what I've done...
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'var', ELDoc and Omnisharp
Originally published here. A couple of weeks ago in the office we were having a conversation about the pros and cons of using 'var' in C#. If you're not aware...
4 more posts can be found in the archive.